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» The 2009 Mario AI Competition
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ICLP
2009
Springer
14 years 6 months ago
Answer Set Programming for Single-Player Games in General Game Playing
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
Michael Thielscher
ISW
2009
Springer
13 years 12 months ago
Structural Attacks on Two SHA-3 Candidates: Blender-n and DCH-n
The recently started SHA-3 competition in order to find a new secure hash standard and thus a replacement for SHA-1/SHA-2 has attracted a lot of interest in the academic world as ...
Mario Lamberger, Florian Mendel
AI
2009
Springer
13 years 12 months ago
Opinion Learning without Emotional Words
This paper shows that a detailed, although non-emotional, description of event or an action can be a reliable source for learning opinions. Empirical results show the practical uti...
Marina Sokolova, Guy Lapalme
AIPS
2009
13 years 6 months ago
Inference and Decomposition in Planning Using Causal Consistent Chains
Current state-of-the-art planners solve problems, easy and hard alike, by search, expanding hundreds or thousands of nodes. Yet, given the ability of people to solve easy problems...
Nir Lipovetzky, Hector Geffner