: Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this pro...
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Abstract. In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare ...
Florian Block, Albrecht Schmidt, Nicolas Villar, H...
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two ...
James Patten, Hiroshi Ishii, Jim Hines, Gian Panga...