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» The Art of the Possible
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EVOW
2004
Springer
13 years 11 months ago
The Virtual Ecosystem as Generative Electronic Art
This paper proposes four desirable attributes of processes to be applied in generative electronic art. By example, it then demonstrates that the virtual ecosystem in its entirety i...
Alan Dorin
DIGRA
2005
Springer
13 years 11 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
NPAR
2010
ACM
13 years 11 months ago
Non-Photorealistic Rendering and the science of art
I argue that Non-Photorealistic Rendering (NPR) research will play a key role in the scientific understanding of visual art and illustration. NPR can contribute to scientific un...
Aaron Hertzmann
DARE
2000
97views more  DARE 2000»
13 years 7 months ago
Informative art: using amplified artworks as information displays
Informative art is computer augmented, or amplified, works of art that not only are aesthetical objects but also information displays, in as much as they dynamically reflect infor...
Johan Redström, Tobias Skog, Lars Hallnä...
ICNSC
2008
IEEE
14 years 7 days ago
Mining the Royal Portrait Miniature for the Art Historical Context
— the eleventh-century royal portrait miniature painting of King Gagik-Abas of Kars, Queen Goranduxt, and Princess Marem is an important image within the realm of Armenian art hi...
Steve Read, Yu Cao, Hazel Antaramian-Hofman