Abstract. This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usabi...
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...