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» The CODE 2.0 graphical parallel programming language
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ASPLOS
2006
ACM
13 years 10 months ago
Accelerator: using data parallelism to program GPUs for general-purpose uses
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
David Tarditi, Sidd Puri, Jose Oglesby
ASPLOS
2011
ACM
12 years 8 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
HPCN
1998
Springer
13 years 9 months ago
The GRED Graphical Editor for the GRADE Parallel Program Development Environment
In this paper, we describe a graphical editor GRED as part of the integrated programming environment GRADE that is intended to support designing, debugging and performance tuning o...
Péter Kacsuk, Gábor Dózsa, Ti...
PLDI
2011
ACM
12 years 7 months ago
Automatic compilation of MATLAB programs for synergistic execution on heterogeneous processors
MATLAB is an array language, initially popular for rapid prototyping, but is now being increasingly used to develop production code for numerical and scientific applications. Typ...
Ashwin Prasad, Jayvant Anantpur, R. Govindarajan
SAC
2010
ACM
13 years 6 months ago
Reactive parallel processing for synchronous dataflow
The control flow of common processors does not match the specific needs of reactive systems. Key issues for these systems are preemption and concurrency, combined with timing pred...
Claus Traulsen, Reinhard von Hanxleden