Sciweavers

7 search results - page 1 / 2
» The Children's Machines: Handheld and Wearable Computers Too
Sort
View
HUC
1999
Springer
13 years 9 months ago
The Children's Machines: Handheld and Wearable Computers Too
In this paper we describe the material of a construction kit designed to allow children to build their own handheld and wearable devices to meet their interests and passions. Child...
Bakhtiar Mikhak, Fred Martin, Mitchel Resnick, Rob...
ACMIDC
2010
13 years 8 months ago
BeeSim: leveraging wearable computers in participatory simulations with young children
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
ICASSP
2011
IEEE
12 years 8 months ago
Improving kernel-energy trade-offs for machine learning in implantable and wearable biomedical applications
Emerging biomedical sensors and stimulators offer unprecedented modalities for delivering therapy and acquiring physiological signals (e.g., deep brain stimulators). Exploiting th...
Kyong-Ho Lee, Sun-Yuan Kung, Naveen Verma
AUIC
2004
IEEE
13 years 8 months ago
Dogs or Robots - Why do Children See Them as Robotic Pets Rather Than Canine Machines?
In the not too distant future Intelligent Creatures (robots, smart devices, smart vehicles, smart buildings, etc) will share the everyday living environment of human beings. It is...
Brendan Bartlett, Vladimir Estivill-Castro, Stuart...
ISWC
1997
IEEE
13 years 9 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...