Sciweavers

26 search results - page 5 / 6
» The Complexity of Solving Stochastic Games on Graphs
Sort
View
VMCAI
2010
Springer
14 years 2 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 9 days ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
AMC
2006
100views more  AMC 2006»
13 years 5 months ago
Reliability evaluation of multi-component cold-standby redundant systems
A new methodology for the reliability evaluation of an l-dissimilar-unit non-repairable cold-standby redundant system is introduced in this paper. Each unit is composed of a numbe...
Amir Azaron, Hideki Katagiri, Kosuke Kato, Masatos...
CVPR
2006
IEEE
14 years 7 months ago
Multi-Target Tracking - Linking Identities using Bayesian Network Inference
Multi-target tracking requires locating the targets and labeling their identities. The latter is a challenge when many targets, with indistinct appearances, frequently occlude one...
Peter Nillius, Josephine Sullivan, Stefan Carlsson
CVIU
2011
12 years 8 months ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...