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» The Creatures Global Digital Ecosystem
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ALIFE
1999
13 years 3 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
HICSS
2006
IEEE
131views Biometrics» more  HICSS 2006»
13 years 10 months ago
Understanding Patterns of Technology Evolution: An Ecosystem Perspective
Understanding the dynamics of technology evolution—whether for the purposes of forecasting new product or technology infrastructure developments, or identifying the basis for fu...
Gediminas Adomavicius, Jesse Bockstedt, Alok Gupta...
AINA
2010
IEEE
13 years 9 months ago
Data Integration at Scale: From Relational Data Integration to Information Ecosystems
Our world is increasingly data-driven. The growth and value of data continue to exceed all predictions. Potential for business opportunity, economic growth, scientific discovery, ...
Michael L. Brodie
EUROSYS
2008
ACM
14 years 1 months ago
Modeling viral economies for digital media
Financial efficiency is the premier performance measure for most systems. Existing economic ecosystems for distribution of multimedia leave a lot to be desired: client-server plat...
Shan He, Renan G. Cattelan, Darko Kirovski
AGENTS
1997
Springer
13 years 8 months ago
Modeling an Environment: Agents in Character Feature Extraction
A feature extraction system based on artificial life concepts is presented. The system provides automatic character feature extraction through the local actions of autonomous feat...
Lijia Zhou, Stan Franklin