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» The Crowd is a Collaborative Network
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ATAL
2010
Springer
13 years 7 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
HUC
2010
Springer
13 years 7 months ago
Empirical models of privacy in location sharing
The rapid adoption of location tracking and mobile social networking technologies raises significant privacy challenges. Today our understanding of people's location sharing ...
Eran Toch, Justin Cranshaw, Paul Hankes Drielsma, ...
ACMDIS
2010
ACM
13 years 6 months ago
A tale of two publics: democratizing design at the margins
The design and use of Information and Communication Technology (ICT) has now evolved beyond its workplace origins to the wider public, expanding to people who live at the margins ...
Christopher A. Le Dantec, Jim Christensen, Mark Ba...
BMCBI
2007
209views more  BMCBI 2007»
13 years 6 months ago
SYMBIOmatics: Synergies in Medical Informatics and Bioinformatics - exploring current scientific literature for emerging topics
Background: The SYMBIOmatics Specific Support Action (SSA) is "an information gathering and dissemination activity" that seeks "to identify synergies between the bi...
Dietrich Rebholz-Schuhmann, Graham Cameron, Domini...
JCST
2008
124views more  JCST 2008»
13 years 6 months ago
Clustering by Pattern Similarity
The task of clustering is to identify classes of similar objects among a set of objects. The definition of similarity varies from one clustering model to another. However, in most ...
Haixun Wang, Jian Pei