Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...
In this paper we present an approach to the scheduling and voltage scaling of low-power fault-tolerant hard real-time applications mapped on distributed heterogeneous embedded sys...
With the development of service robots and with the emerging concept of the ubiquitous world, localization of a mobile robot has become a popular issue. Even though several localiz...
Embedded control systems with hard real-time constraints require that deadlines are met at all times or the system may malfunction with potentially catastrophic consequences. Sched...