Sciweavers

821 search results - page 164 / 165
» The Ethics of Computer Game Design
Sort
View
DSN
2002
IEEE
13 years 10 months ago
Reducing the Cost of Group Communication with Semantic View Synchrony
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
José Orlando Pereira, Luís Rodrigues...
POPL
2008
ACM
14 years 5 months ago
Cryptographically sound implementations for typed information-flow security
In language-based security, confidentiality and integrity policies conveniently specify the permitted flows of information between different parts of a program with diverse levels...
Cédric Fournet, Tamara Rezk
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
13 years 11 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
GROUP
2003
ACM
13 years 10 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
13 years 10 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen