Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Auto-calibration is the recovery of the full camera geometry and Euclidean scene structure from several images of an unknown 3D scene, using rigidity constraints and partial knowl...
now of a number of ways of developing Real Analysis on a basis of abstraction principles and second-order logic. One, outlined by Shapiro in his contribution to this volume, mimic...
Web-based data sources, particularly in Life Sciences, grow in diversity and volume. Most of the data collections are equipped with common document search, hyperlink and retrieval...
Stephan Heymann, Katja Tham, Axel Kilian, Gunnar W...
Abstract. In this work, we present an approach to jointly segment a rigid object in a two-dimensional (2D) image and estimate its three-dimensional (3D) pose, using the knowledge o...
Samuel Dambreville, Romeil Sandhu, Anthony J. Yezz...