This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...