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EVOW
2005
Springer
13 years 11 months ago
Developing Fitness Functions for Pleasant Music: Zipf's Law and Interactive Evolution Systems
Abstract. In domains such as music and visual art, where the quality of an individual often depends on subjective or hard to express concepts, the automating fitness assignment bec...
Bill Z. Manaris, Penousal Machado, Clayton McCaule...
NIME
2004
Springer
110views Music» more  NIME 2004»
13 years 11 months ago
You're The Conductor: A Realistic Interactive Conducting System for Children
This paper describes the first system designed to allow children to conduct an audio and video recording of an orchestra. No prior music experience is required to control the orc...
Eric Lee, Teresa Marrin Nakra, Jan Borchers
NIME
2004
Springer
104views Music» more  NIME 2004»
13 years 11 months ago
In Duet with Everyday Urban Settings: A User Study of Sonic City
Sonic City is a wearable system enabling the use of the urban environment as an interface for real-time electronic music making, when walking through and interacting with a city. ...
Lalya Gaye, Lars Erik Holmquist
ACMDIS
2010
ACM
13 years 6 months ago
Observing the mobile music phenomenon: one in nine commuters is wired
In this study we attempt to quantify the popularity of mobile music device utilization. We present an observational method to study music interaction in the wild and assess the re...
Lassi A. Liikkanen, Mikko Lahdensuo
NIME
2005
Springer
107views Music» more  NIME 2005»
13 years 11 months ago
The Role of Time in Engineering Computer Music Systems
Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
Eric Lee, Jan Borchers