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» The Lie Model for Euclidean Geometry
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CVPR
2003
IEEE
14 years 8 months ago
Practical Non-parametric Density Estimation on a Transformation Group for Vision
It is now common practice in machine vision to define the variability in an object's appearance in a factored manner, as a combination of shape and texture transformations. I...
Erik G. Miller, Christophe Chefd'Hotel
COMPGEOM
2005
ACM
13 years 8 months ago
Incidences of not-too-degenerate hyperplanes
We present a multi-dimensional generalization of the Szemer´edi-Trotter Theorem, and give a sharp bound on the number of incidences of points and not-too-degenerate hyperplanes i...
György Elekes, Csaba D. Tóth
ECCV
2010
Springer
13 years 11 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
ADCM
2010
147views more  ADCM 2010»
13 years 6 months ago
Edge offset meshes in Laguerre geometry
A mesh M with planar faces is called an edge offset (EO) mesh if there exists a combinatorially equivalent mesh M d such that corresponding edges of M and M d lie on parallel lines...
Helmut Pottmann, Philipp Grohs, Bernhard Blaschitz
COMPGEOM
2008
ACM
13 years 8 months ago
Towards persistence-based reconstruction in euclidean spaces
Manifold reconstruction has been extensively studied for the last decade or so, especially in two and three dimensions. Recent advances in higher dimensions have led to new method...
Frédéric Chazal, Steve Oudot