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» The Localization of Digital Games: A Case Study in China
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TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 21 days ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
SAC
2011
ACM
12 years 8 months ago
An empirical study on the effectiveness of time-aware test case prioritization techniques
Regression testing is often performed with a time budget and it does not allow executing all test cases. Test case prioritization techniques re-order test cases to increase the ra...
Dongjiang You, Zhenyu Chen, Baowen Xu, Bin Luo, Ch...
DIGRA
2005
Springer
13 years 11 months ago
History of Digital Games in Turkey
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game p...
Erdal Yilmaz, Kursat Cagiltay
ASUNAM
2009
IEEE
13 years 3 months ago
Social Network Analysis as Knowledge Discovery Process: A Case Study on Digital Bibliography
Abstract--Today Digital Bibliographies are a powerful instrument that collects a great amount of data about scientific publications. Digital Bibliographies have been used as basis ...
Michele Coscia, Fosca Giannotti, Ruggero G. Pensa
DOA
2001
117views more  DOA 2001»
13 years 7 months ago
Developing Mobile Agent Organizations: A Case Study in Digital Tourism
Mobile agents are a useful paradigm for the development of complex Internet applications. However, the effective development of mobile agent applications requires suitable models ...
Franco Zambonelli, Giacomo Cabri, Letizia Leonardi