Sciweavers

11 search results - page 1 / 3
» The NearMe Wireless Proximity Server
Sort
View
HUC
2004
Springer
13 years 10 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
WMASH
2004
ACM
13 years 10 months ago
Proximity services supporting network virtual memory in mobile devices
Wireless networked embedded terminals like personal digital assistants, cell-phones or sensor nodes are typically memory constrained devices. This limitation prevents the developm...
Emanuele Lattanzi, Andrea Acquaviva, Alessandro Bo...
PERCOM
2007
ACM
14 years 4 months ago
Buddy tracking - efficient proximity detection among mobile friends
: Global positioning systems (GPS) and mobile phone networks are making it possible to track individual users with an increasing accuracy. It is natural to ask whether one can use ...
Arnon Amir, Alon Efrat, Jussi Myllymaki, Lingeshwa...
ROBOCOMM
2007
IEEE
13 years 10 months ago
Shared memories: a trail-based coordination server for robot teams
Abstract—Robust, dependable and concise coordination between members of a robot team is a critical ingredient of any such collective activity. Depending on the availability and t...
George Roussos, Dikaios Papadogkonas, J. Taylor, D...
ICC
2007
IEEE
123views Communications» more  ICC 2007»
13 years 10 months ago
Low-Latency Error Control of H.264 Using SP-Frames and Streaming Agent Over Wireless Networks
Abstract—A key challenge to low-latency wireless video streaming, where persistent retransmission is impractical, is error control. While SP-frame adaptation of H.264 has potenti...
Gene Cheung, Wai-tian Tan