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FGCS
2000
143views more  FGCS 2000»
13 years 5 months ago
A data intensive distributed computing architecture for "Grid" applications
Modern scientific computing involves organizing, moving, visualizing, and analyzing massive amounts of data from around the world, as well as employing large-scale computation. The...
Brian Tierney, William E. Johnston, Jason Lee, Mar...
HPDC
1993
IEEE
13 years 9 months ago
Supporting Heterogeneity and Distribution in the Numerical Propulsion System
The Numerical Propulsion System Simulation (NPSS) project has been initiated by NASA to explore the use of computer simulation in the development of new aircraft propulsion techno...
Patrick T. Homer, Richard D. Schlichting
DIGRA
2005
Springer
13 years 11 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
VRCAI
2009
ACM
13 years 12 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
BMCBI
2004
150views more  BMCBI 2004»
13 years 5 months ago
Graph-based iterative Group Analysis enhances microarray interpretation
Background: One of the most time-consuming tasks after performing a gene expression experiment is the biological interpretation of the results by identifying physiologically impor...
Rainer Breitling, Anna Amtmann, Pawel Herzyk