Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
We study in this paper a noncooperative approach for sharing resources of a common pool among users, wherein each user strives to maximize its own utility. The optimality notion is...
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...