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CORR
2010
Springer
105views Education» more  CORR 2010»
13 years 4 months ago
The Networked Common Goods Game
Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
Jinsong Tan
CORR
2010
Springer
65views Education» more  CORR 2010»
12 years 12 months ago
Evolutionary Games defined at the Network Mesoscale: The Public Goods game
Jesús Gómez-Gardeñes, Miguel ...
JSAC
2008
102views more  JSAC 2008»
13 years 4 months ago
Inefficient Noncooperation in Networking Games of Common-Pool Resources
We study in this paper a noncooperative approach for sharing resources of a common pool among users, wherein each user strives to maximize its own utility. The optimality notion is...
Hisao Kameda, Eitan Altman
SAGT
2009
Springer
140views Game Theory» more  SAGT 2009»
13 years 11 months ago
Price of Stability in Survivable Network Design
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Elliot Anshelevich, Bugra Caskurlu
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
13 years 11 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik