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» The Power and Performance of Proof Animation
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ISCA
2010
IEEE
340views Hardware» more  ISCA 2010»
13 years 10 months ago
Necromancer: enhancing system throughput by animating dead cores
Aggressive technology scaling into the nanometer regime has led to a host of reliability challenges in the last several years. Unlike onchip caches, which can be efficiently prot...
Amin Ansari, Shuguang Feng, Shantanu Gupta, Scott ...
IJMHCI
2011
249views more  IJMHCI 2011»
13 years 12 days ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
COCO
2005
Springer
141views Algorithms» more  COCO 2005»
13 years 11 months ago
Upper Bounds for Quantum Interactive Proofs with Competing Provers
Refereed games are interactive proof systems with two competing provers: one that tries to convince the verifier to accept and another that tries to convince the verifier to rej...
Gus Gutoski
CADE
2009
Springer
14 years 6 months ago
Integrated Reasoning and Proof Choice Point Selection in the Jahob System - Mechanisms for Program Survival
In recent years researchers have developed a wide range of powerful automated reasoning systems. We have leveraged these systems to build Jahob, a program specification, analysis, ...
Martin C. Rinard
WSC
2001
13 years 6 months ago
An SLX-based microsimulation model for a two-lane road section
A car-following and lane-changing microsimulation model of a two-lane road section has been written in SLX (Simulation Language with eXtensibility) as part of an extensive researc...
Marco Lemessi