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SI3D
2003
ACM
13 years 10 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
IADIS
2004
13 years 6 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
DPD
2007
165views more  DPD 2007»
13 years 5 months ago
Context-based caching and routing for P2P web service discovery
In modern heterogeneous environments, such as mobile, pervasive and ad-hoc networks, architectures based on web services offer an attractive solution for effective communication a...
Christos Doulkeridis, Vassilis Zafeiris, Kjetil N&...
FLAIRS
2004
13 years 6 months ago
Reasoning about Beliefs, Observability, and Information Exchange in Teamwork
Communication is an important aspect of teamwork, both in human teams and in multi-agent teams. One of the most vital roles for communication is for information exchange, such as ...
Thomas R. Ioerger
IFIP
2004
Springer
13 years 10 months ago
Ad Hoc Routing with Early Unidirectionality Detection and Avoidance
This paper is motivated by the observation that current research in ad hoc networks mostly assumes a physically flat network architecture with the nodes having homogeneous charact...
Young-Bae Ko, Sung-Ju Lee, Jun-Beom Lee