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SI3D
1995
ACM
13 years 8 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
PVG
2003
IEEE
138views Visualization» more  PVG 2003»
13 years 10 months ago
Sort-First, Distributed Memory Parallel Visualization and Rendering
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is still quite difficult to make effective use of such systems for general-purpos...
E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. D...
SIGGRAPH
1994
ACM
13 years 8 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
EGH
2010
Springer
13 years 2 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
SIGGRAPH
2000
ACM
13 years 9 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...