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» The Value of Handhelds in Smart Environments
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DSN
2007
IEEE
13 years 11 months ago
How Do Mobile Phones Fail? A Failure Data Analysis of Symbian OS Smart Phones
While the new generation of hand-held devices, e.g., smart phones, support a rich set of applications, growing complexity of the hardware and runtime environment makes the devices...
Marcello Cinque, Domenico Cotroneo, Zbigniew Kalba...
ACMACE
2005
ACM
13 years 10 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
OTM
2009
Springer
13 years 11 months ago
Photo-Based User Interfaces: Picture It, Tag It, Use It
Pervasive environments can be hard to configure and interact with using handheld computing devices, due to the mismatch between physical and digital worlds. Usually, smart resourc...
Geert Vanderhulst, Kris Luyten, Karin Coninx
PERCOM
2005
ACM
14 years 4 months ago
Re-Conceptualizing Learning Environments: A Framework for Pervasive eLearning
Pervasive eLearning requires a novel media perspective on learning objects. Instead of viewing handhelds or smart phones as minimized PCs we would like to propose a perspective on...
Reinhard Keil-Slawik, Thorsten Hampel, Bernd E&szl...
ICTAI
2010
IEEE
13 years 2 months ago
Pocket Data Mining: Towards Collaborative Data Mining in Mobile Computing Environments
Abstract--Pocket Data Mining PDM is our new term describing collaborative mining of streaming data in mobile and distributed computing environments. With sheer amounts of data stre...
Frederic T. Stahl, Mohamed Medhat Gaber, Max Brame...