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VRST
1997
ACM
13 years 8 months ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
13 years 9 months ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
CGF
2004
144views more  CGF 2004»
13 years 4 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
CCGRID
2006
IEEE
13 years 10 months ago
Nova: An Approach to On-Demand Virtual Execution Environments for Grids
This paper attempts to reduce the overheads of dynamically creating and destroying the virtual environments for secure job execution. It broaches a grid architecture which we call...
Srikanth Sundarrajan, Hariprasad Nellitheertha, Su...
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
13 years 11 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...