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» The World of Framsticks: Simulation, Evolution, Interaction
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VW
2000
Springer
128views Virtual Reality» more  VW 2000»
13 years 8 months ago
The World of Framsticks: Simulation, Evolution, Interaction
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Maciej Komosinski
ECAL
1999
Springer
13 years 9 months ago
Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with ...
Maciej Komosinski, Szymon Ulatowski
TEC
2010
143views more  TEC 2010»
12 years 11 months ago
Active Categorical Perception of Object Shapes in a Simulated Anthropomorphic Robotic Arm
Active perception refers to a theoretical approach to the study of perception grounded on the idea that perceiving is a way of acting, rather than a process whereby the brain const...
Elio Tuci, Gianluca Massera, Stefano Nolfi
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
13 years 9 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
13 years 9 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul