Abstract. The OMG’s Model-Driven Architecture focusses on the evolution and integration of applications across heterogeneous middleware platforms. Presently available instances o...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
We have previously presented Qsilver, a flexible simulation system for graphics architectures. In this paper we describe our extensions to this system, which we use— instrument...
Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke
Abstract: Model transformation is not only a crucial but also one of the most complicated aspects of model-driven software development (MDSD). An adequate transformation language i...