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CSCW
2007
ACM
13 years 5 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
BMCBI
2005
120views more  BMCBI 2005»
13 years 5 months ago
Harshlight: a "corrective make-up" program for microarray chips
Background: Microscopists are familiar with many blemishes that fluorescence images can have due to dust and debris, glass flaws, uneven distribution of fluids or surface coatings...
Mayte Suárez-Fariñas, Maurizio Pelle...
COGSCI
2004
81views more  COGSCI 2004»
13 years 5 months ago
Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-hea
Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies ar...
Wayne D. Gray, Wai-Tat Fu
BC
1998
94views more  BC 1998»
13 years 5 months ago
A neural network study of precollicular saccadic averaging
Saccadic averaging is the phenomenon that two simultaneously presented retinal inputs result in a saccade with an endpoint located on an intermediate position between the two stimu...
Karin P. Krommenhoek, W. A. J. J. Wiegerinck
ESEM
2010
ACM
13 years 4 months ago
Strengthening the empirical analysis of the relationship between Linus' Law and software security
Open source software is often considered to be secure because large developer communities can be leveraged to find and fix security vulnerabilities. Eric Raymond states Linus’ L...
Andrew Meneely, Laurie A. Williams