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» The individual and the group in console gaming
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CSCW
2010
ACM
14 years 2 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
CHI
2009
ACM
14 years 6 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
NETGAMES
2003
ACM
13 years 10 months ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
DIGRA
2003
Springer
13 years 10 months ago
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming
The authors look at online tip exchanges as parts of gift economies created by the players and designers of console and online role-playing games in Taiwan. A group of experienced...
Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
TARK
2005
Springer
13 years 10 months ago
Individual error, group error, and the value of information
Abstract This paper studies the interaction of error and information both in a single-person setting and in an interactive setting. In contrast to Blackwell’s Theorem, which says...
Itai Sher