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» The intensity of perceived emotions in 3D virtual humans
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HCI
2009
13 years 2 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
AUIC
2006
IEEE
13 years 11 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
HAPTICS
2007
IEEE
13 years 11 months ago
The Effect of Weight on the Perception of Vibrotactile Intensity with Handheld Devices
The objective of this study was to determine whether the weight of a vibrating handheld object influenced the perceived intensity of its vibrations. Experiments were conducted to...
Hsin-Yun Yao, Vincent Hayward, Juan Manuel Cruz-He...
ATAL
2008
Springer
13 years 6 months ago
A model of gaze for the purpose of emotional expression in virtual embodied agents
Currently, state of the art virtual agents lack the ability to display emotion as seen in actual humans, or even in hand-animated characters. One reason for the emotional inexpres...
Brent J. Lance, Stacy Marsella
HAPTICS
2009
IEEE
13 years 11 months ago
Non-contact tactile sensation synthesized by ultrasound transducers
This paper describes a new tactile device which produces stress fields in 3D space. Combined with mid-air and/or 3D stereoscopic displays, this device provides high-fidelity tacti...
Takayuki Hoshi, Takayuki Iwamoto, Hiroyuki Shinoda