Sciweavers

43 search results - page 7 / 9
» The intensity of perceived emotions in 3D virtual humans
Sort
View
MMSP
2008
IEEE
117views Multimedia» more  MMSP 2008»
13 years 11 months ago
Vibrotactile jacket for perception enhancement
—By nature, human beings perceive their environment mostly using sight and audition. Vibrotactile feedback has proven satisfying results in the domains of simple multimodal inter...
Sylvain Cardin, Daniel Thalmann
VR
2009
IEEE
149views Virtual Reality» more  VR 2009»
14 years 1 days ago
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor
Trials on the transmission of olfactory information together with audio/visual information are currently underway. However, a problem exists in that continuous emission of scent l...
Junta Sato, Kaori Ohtsu, Yuichi Bannai, Ken-ichi O...
UMUAI
2010
136views more  UMUAI 2010»
13 years 3 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
JVCA
2006
128views more  JVCA 2006»
13 years 5 months ago
Facial actions as visual cues for personality
What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...
IAT
2006
IEEE
13 years 11 months ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André