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MTA
2008
179views more  MTA 2008»
13 years 6 months ago
Explicit semantic events detection and development of realistic applications for broadcasting baseball videos
This paper presents a framework that explicitly detects events in broadcasting baseball videos and facilitates the development of many practical applications. Three phases of contr...
Wei-Ta Chu, Ja-Ling Wu
APVIS
2004
13 years 7 months ago
Visualisation of the Minority Game Using a Mod
This paper explores visualisation of a simplified model of a financial market, known as the Minority Game, using a computer game modification (mod) as a medium. The purpose of thi...
Stewart G. Heckenberg, Ric D. Herbert, Richard Web...
SIGECOM
2010
ACM
165views ECommerce» more  SIGECOM 2010»
13 years 10 months ago
Computing optimal strategies to commit to in extensive-form games
Computing optimal strategies to commit to in general normal-form or Bayesian games is a topic that has recently been gaining attention, in part due to the application of such algo...
Joshua Letchford, Vincent Conitzer
GAMEON
2000
13 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IVA
2005
Springer
13 years 11 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...