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» The relation between protocols and games
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ECRA
2007
113views more  ECRA 2007»
13 years 5 months ago
Exclusions and related trust relationships in multi-party fair exchange protocols
Some electronic commerce transactions are inherently performed between more than two parties. In this context, it is thus important to determine whether the underlying fair exchan...
Nicolás González-Deleito, Olivier Ma...
ARGMAS
2004
Springer
13 years 11 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa
FDG
2009
ACM
14 years 8 days ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
NETGAMES
2006
ACM
13 years 11 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
FSEN
2007
Springer
13 years 12 months ago
Formalizing Compatibility and Substitutability in Communication Protocols Using I/O-Constraint Automata
Abstract. A communication protocol consists of a sequence of messages used by peer entities to communicate. Each entity in a network is equipped by at least one protocol stack. Due...
Mahdi Niamanesh, Rasool Jalili