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VLDB
2004
ACM
186views Database» more  VLDB 2004»
13 years 11 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
ICMCS
2005
IEEE
67views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Head-size equalization for better visual perception of video conferencing
In a video conferencing setting, people often use an elongated meeting table with the major axis along the camera direction. A standard wide angle perspective image of this settin...
Zicheng Liu, Michael F. Cohen
TOG
2008
107views more  TOG 2008»
13 years 5 months ago
Multiscale texture synthesis
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
13 years 11 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
ICIP
2010
IEEE
13 years 3 months ago
The 2D orientation is unique through principal moments analysis
When comparing 2D shapes, a key issue is their normalization. Translation and scale are easily taken care of by removing the mean and normalizing the energy. However, defining and...
João F. P. Crespo, Pedro M. Q. Aguiar