The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
This paper reports the preliminary results of a humanrobot dialogue analysis in the real world with the goal of understanding users' interaction patterns. We analyzed the dia...
The ReGreT system is a trust and reputation mechanism that uses, among other things, social information to improve the calculation of trust and reputation measures. Using a framew...
In this paper we seek to improve our understanding of human mobility in terms of social structures, and to use these structures in the design of forwarding algorithms for Pocket S...
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...