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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
ICCHP
2004
Springer
13 years 10 months ago
Minus-Two: Multimedia, Sound Spatialization and 3D Representation for Cognitively Impaired Children
: Multimedia and Hypermedia technologies can be successfully used in education and rehabilitation for cognitively disabled persons. In particular, storytelling has always proved su...
Thimoty Barbieri, Antonio Bianchi, Licia Sbattella
MHCI
2004
Springer
13 years 10 months ago
A Study on Gestural Interaction with a 3D Audio Display
The study reported here investigates the design and evaluation of a gesturecontrolled, spatially-arranged auditory user interface for a mobile computer. Such an interface may prov...
Georgios N. Marentakis, Stephen A. Brewster
CCECE
2006
IEEE
13 years 11 months ago
Evaluation Patterns of Tele-Haptics
Multimedia and Information technology are reaching limits in terms of what can be done in multimedia applications with only sight and sound. The next critical step is to bring the...
Xiaojun Shen, Jilin Zhou, Nicolas D. Georganas
HAID
2008
Springer
13 years 6 months ago
An Audio-Haptic Aesthetic Framework Influenced by Visual Theory
Sound is touch at a distance. The vibration of pressure waves in the air creates sounds that our ears hear, at close range, these pressure waves may also be felt as vibration. This...
Angela Chang, Conor O'Sullivan