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ICMCS
2005
IEEE
75views Multimedia» more  ICMCS 2005»
13 years 10 months ago
The sound wave ray-space
This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is i...
Mehrdad Panahpour Tehrani, Yasushi Hirano, Toshiak...
TASLP
2008
90views more  TASLP 2008»
13 years 5 months ago
Efficient Realization of Wave Digital Components for Physical Modeling and Sound Synthesis
Wave digital filters (WDFs) were originally developed for robust discrete-time simulation of analog filters, but recently they have been applied successfully to modeling of physica...
Matti Karjalainen
SIGGRAPH
2010
ACM
13 years 9 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
ISMAR
2003
IEEE
13 years 10 months ago
Capturing Water and Sound Waves to Interact with Virtual Nature
Marissa Díaz, Eduardo Hernández, Leo...
ICASSP
2009
IEEE
13 years 12 months ago
Plane-wave decomposition of a sound scene using a cylindrical microphone array
The analysis for microphone arrays formed by mounting microphones on a sound-hard spherical or cylindrical baf e is typically performed using a decomposition of the sound field i...
Dmitry N. Zotkin, Ramani Duraiswami