This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is i...
Wave digital filters (WDFs) were originally developed for robust discrete-time simulation of analog filters, but recently they have been applied successfully to modeling of physica...
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
The analysis for microphone arrays formed by mounting microphones on a sound-hard spherical or cylindrical baf e is typically performed using a decomposition of the sound field i...