Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
Topographic maps are an appealing exploratory instrument for discovering new knowledge from databases. During the recent years, several variations on the Self Organizing Maps (SOM)...
Jonas Poelmans, Paul Elzinga, Stijn Viaene, Guido ...
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
In this paper we present a method for efficient calibration of a screen-camera setup, in which the camera is not directly facing the screen. A spherical mirror is used to make th...