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FDG
2009
ACM
13 years 11 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
MM
2000
ACM
166views Multimedia» more  MM 2000»
13 years 9 months ago
Automatically extracting highlights for TV Baseball programs
In today’s fast-paced world, while the number of channels of television programming available is increasing rapidly, the time available to watch them remains the same or is decr...
Yong Rui, Anoop Gupta, Alex Acero
PRESENCE
2010
74views more  PRESENCE 2010»
13 years 1 days ago
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
Nonny de la Peña, Peggy Weil, Joan Llobera,...
ACMACE
2006
ACM
13 years 11 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
CG
2002
Springer
13 years 5 months ago
Speeder Reader: An experiment in the future of reading
Speeder Reader is an interactive reading station built around two primary ideas: dynamic text (especially RSVP, that is, rapid serial visual presentation), and the interface metap...
Maribeth Back, Jonathan Cohen, Steve R. Harrison, ...