Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
We consider an M/G/1 queue with a removable server. When a customer arrives, the workload becomes known. The cost structure consists of switching costs, running costs, and holding ...
Two random traffic streams are competing for the service time of a single server (multiplexer). The streams form two queues, primary (queue 1) and secondary (queue 0). The primary ...
A central question in designing server farms today is how to efficiently provision the number of servers to extract the best performance under unpredictable demand patterns while ...
Anshul Gandhi, Varun Gupta, Mor Harchol-Balter, Mi...