Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Abstract. Time progress conditions in hybrid systems are usually speci ed in terms of invariants, predicates characterizing states where time can continuously progress or dually, d...
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...
In this work we consider the problem of monitoring information streams for anomalies in a scalable and efficient manner. We study the problem in the context of network streams wher...
Abstract. We present a fixpoint semantics of event systems. The semantics is presented in a general framework without concerns of fairness. Soundness and completeness of rules for...