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CHI
2009
ACM
14 years 6 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
IJAC
2011
13 years 1 months ago
Bringing the Everyday Life into Engineering Education
— To successfully design and engineer solutions for today’s and tomorrow’s rapidly changing and expanding global contexts, in which people are confronted with new opportuniti...
Gert Pasman, Ingrid Mulder
PUC
2007
97views more  PUC 2007»
13 years 5 months ago
Supporting the unremarkable: experiences with the obje Display Mirror
Many believe that ubiquitous computing will succeed when it has faded into the background of everyday life and work—that is, when it has become mundane. This paper examines the ...
Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwar...
CSCW
2008
ACM
13 years 8 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
PERCOM
2003
ACM
14 years 5 months ago
Location-Detection Strategies in Pervasive Computing Environments
Pervasive computing environments accommodate interconnected and communicating mobile devices. Mobility is a vital aspect of everyday life and technology must offer support for mov...
Sebastian Fischmeister, Guido Menkhaus, Alexander ...