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DAGSTUHL
2006
13 years 7 months ago
Taming Dynamic and Selfish Peers
This paper addresses two important challenges for current P2P systems, namely churn and selfishness. First, we report on a system [19] whose desirable properties (small peer degre...
Stefan Schmid, Fabian Kuhn, Thomas Moscibroda, Rog...
CIDR
2003
106views Algorithms» more  CIDR 2003»
13 years 7 months ago
Speculative Query Processing
Speculation is an every day phenomenon whereby one acts in anticipation of particular conditions that are likely to hold in the future. Computer science research has seen many suc...
Neoklis Polyzotis, Yannis E. Ioannidis
CORR
2007
Springer
202views Education» more  CORR 2007»
13 years 5 months ago
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
: In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks t...
Antoine Rennuit, Alain Micaelli, Claude Andriot, F...
RPTEL
2006
96views more  RPTEL 2006»
13 years 5 months ago
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
Making learning part of life is an essential challenge for inventing the future of our societies. Lifelong learning is a necessity rather than a possibility or a luxury to be cons...
Gerhard Fischer, Masanori Sugimoto
SPEECH
2002
112views more  SPEECH 2002»
13 years 5 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman