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IEEECGIV
2005
IEEE
13 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
GIS
2007
ACM
13 years 5 months ago
Contour line thinning and multigrid generation of raster-based digital elevation models
Thin plate spline interpolation is a widely used approach to generate a digital elevation model (DEM) from contour lines and scattered data. In practice, contour maps are scanned a...
Endre Katona
PROFES
2007
Springer
13 years 11 months ago
Improving an Industrial Reference Process by Information Flow Analysis: A Case Study
Reference processes are supposed to be the basis for collaboration and mature cooperation in software development. Large business organizations need large and diverse reference pro...
Kai Stapel, Kurt Schneider, Daniel Lübke, Tho...
FLAIRS
2007
13 years 7 months ago
Explaining Task Processing in Cognitive Assistants that Learn
As personal assistant software matures and assumes more autonomous control of its users’ activities, it becomes more critical that this software can explain its task processing....
Deborah L. McGuinness, Alyssa Glass, Michael Wolve...
AVI
2006
13 years 6 months ago
An explorative analysis of user evaluation studies in information visualisation
This paper presents an analysis of user studies from a review of papers describing new visualisation applications and uses these to highlight various issues related to the evaluat...
Geoffrey Ellis, Alan J. Dix