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» Three Point Clustering for Radiance Computations
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RT
1998
Springer
13 years 9 months ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
TOG
2012
301views Communications» more  TOG 2012»
11 years 7 months ago
An analytic model for full spectral sky-dome radiance
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we u...
Lukas Hosek, Alexander Wilkie
PAMI
2008
185views more  PAMI 2008»
13 years 4 months ago
Three-View Multibody Structure from Motion
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
René Vidal, Richard Hartley
CGF
2008
123views more  CGF 2008»
13 years 4 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
ECCV
2004
Springer
14 years 6 months ago
General Linear Cameras
Abstract. We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspecti...
Jingyi Yu, Leonard McMillan