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CVGIP
2000
124views more  CVGIP 2000»
13 years 4 months ago
Hierarchical Solutions for the Deformable Surface Problem in Visualization
In this paper we present a hierarchical approach for the deformable surface technique. This technique is a three dimensional extension of the snake segmentation method. We use it ...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
ICCV
2007
IEEE
14 years 6 months ago
Finding a Closed Boundary by Growing Minimal Paths from a Single Point on 2D or 3D Images
In this paper, we present a new method for segmenting closed contours and surfaces. Our work builds on a variant of the Fast Marching algorithm. First, an initial point on the des...
Fethallah Benmansour, Stephane Bonneau, Laurent D....
3DPVT
2004
IEEE
148views Visualization» more  3DPVT 2004»
13 years 8 months ago
Surface Model Generation from Range Images of Industrial Environments
This paper presents an hybrid segmentation technique that combines both the speed of an edge based approach with the robustness of a surface based approach. It consists of three s...
Angel Domingo Sappa
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
13 years 9 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
SIGGRAPH
2010
ACM
13 years 9 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...