Sciweavers

70 search results - page 1 / 14
» Thumbs-Up: a game for playing to rank search results
Sort
View
KDD
2009
ACM
184views Data Mining» more  KDD 2009»
13 years 11 months ago
Thumbs-Up: a game for playing to rank search results
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...
HCI
2009
13 years 2 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
13 years 11 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
JCIT
2010
182views more  JCIT 2010»
12 years 11 months ago
CT-Rank: A Time-aware Ranking Algorithm for Web Search
Time plays important roles in Web search, because most Web pages contain time information and a lot of Web queries are time-related. However, traditional search engines such as Go...
Peiquan Jin, Xiaowen Li, Hong Chen, Lihua Yue
ICGA
2007
90views Optimization» more  ICGA 2007»
13 years 4 months ago
Game Over: Black to Play and Draw in Checkers
In 1989, an effort to solve the game of checkers began. It was naïve because of the daunting size of the search space, 5×1020 positions, and because of computer capabilities of ...
Jonathan Schaeffer