Sciweavers

19 search results - page 1 / 4
» Time-Critical Multiresolution Scene Rendering
Sort
View
VISUALIZATION
1999
IEEE
13 years 9 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
VISUALIZATION
1999
IEEE
13 years 9 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
GRAPHICSINTERFACE
1997
13 years 6 months ago
Multiresolution Rendering of Complex Botanical Scenes
This paper presents a system for rendering very large collections of randomly parameterized plants while generating manageable scene geometries for rendering. A given botanical de...
Dana Marshall, Donald S. Fussell, A. T. Campbell I...
CGF
2002
103views more  CGF 2002»
13 years 4 months ago
Multi-Resolution Rendering of Complex Animated Scenes
Michael Wand, Wolfgang Straßer
VISUALIZATION
2005
IEEE
13 years 10 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner