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EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SMA
1999
ACM
106views Solid Modeling» more  SMA 1999»
13 years 9 months ago
Resolving non-uniqueness in design feature histories
Nearly all major commercial computer-aided design systems have adopted a feature-based design approach to solid modeling. Models are created via a sequence of operations which app...
Vincent A. Cicirello, William C. Regli