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» To Gesture or Not to Gesture: What is the Question
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TEI
2010
ACM
170views Hardware» more  TEI 2010»
13 years 11 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
ESTIMEDIA
2003
Springer
13 years 10 months ago
Perception Coprocessors for Embedded Systems
Recognizing speech, gestures, and visual features are important interface capabilities for embedded mobile systems. Perception algorithms have many traits in common with more conv...
Binu K. Mathew, Al Davis, Ali Ibrahim
CSCW
2007
ACM
13 years 4 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
PAMI
2007
186views more  PAMI 2007»
13 years 4 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
CMC
1998
Springer
13 years 9 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...