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» Toward Quality-Driven Development of 3D Computer Games
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ICCSA
2007
Springer
13 years 11 months ago
3D Spatial Operations in Geo DBMS Environment for 3D GIS
Next generation of GIS software should be able to manipulate and analyse complex situations of real world phenomena. One of the desired components in such software or system is the...
Chen Tet-Khuan, Alias Abdul-Rahman, Sisi Zlatanova
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
13 years 10 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
RTAS
2008
IEEE
13 years 11 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
ACMACE
2005
ACM
13 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
13 years 10 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes